﻿using UnityEngine;
using UnityEngine.UI;
using static CyberU;

public class Panel1 : Panel
{
    public Button button1;
    public Button button2;
    public Button button3;
    public Button button4;
    public Button button5;

    public void Awake()
    {
        // Initialize();
        
    }
    private void Start()
    {
        button1.onClick.AddListener(() => SendCode2Cyberu("黑色大祭典()"));
        button2.onClick.AddListener(() => SendCode2Cyberu("start_scr()"));
        button3.onClick.AddListener(() => SendCode2Cyberu("print(1)"));
        button4.onClick.AddListener(() => SendCode2Cyberu("FIRE()"));
        button5.onClick.AddListener(() => SendCode2Cyberu("pop_all_mine()"));
    }
}